AR / VR
AR / VR uses a real-world setting while VR is completely virtual. AR users can control their presence in the real world; VR users are controlled by the system. VR requires a headset device, but AR can be accessed with a smartphone.Augmented Reality (AR) and Virtual Reality (VR) technologies have revolutionized learning approaches through immersive digital experience, interactive environment, simulation and engagement. Yet, these technologies are in developing stage and require massive investment and mass customization to meet the high demand in education. Results reveal that adoption of AR and VR in education have exponential growth during recent years where wearable device have gain the large portion of this development. Based on secondary data, results also reveal the gap in implementing and customizing these technologies quickly in educational institutions. As AR and VR technologies rapidly develop and become mature, more educational applications emerge in learning process. Researchers are recommended to keep in pace to discover gaps of AR and VR transition to education and create effective adaptability approaches to gain more benefits of these technologies development.
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